How Pac-Man Changed Gaming Forever

It looked simple enough. But Pac-Man turned out to be a game that rewrote the rules, both technically and sociologically.

Pac-Man

Developed in Tokyo forty years ago and popular almost immediately, Pac-Man left a mark on gaming that went well beyond what anyone might have expected from a yellow circle eating dots.

Every industry has its turning points. Facebook showed that people would socialise online under their real names at a time when anonymous chat was at its peak. Apple’s iPhone changed what a phone could be. Spotify changed how we listen to music, Netflix how we watch films. In gaming, Pac-Man occupies that same kind of position — a game that looks almost trivially simple from the outside, yet managed to shift things in ways that still hold up today, both as entertainment and as a cultural moment.

So How Did It Manage That?

Before Pac-Man, the gaming landscape had a fairly consistent character. Most games were combat-focused, and most were designed with a male audience squarely in mind. Pac-Man broke with both of those assumptions.

In 1980, a Japanese game designer named Toru Iwatani created Pac-Man, which was released under Namco.

Toru Iwatani
Pac-Man designer Toru Iwatani (Image: geekculture.co)

At a time when success in gaming largely meant designing something players could shoot things in, Iwatani came at it from a completely different angle.

Rather than shooting or destroying, Pac-Man was built around “eating“. The game originally launched as “Puck-Man,” derived from the Japanese phrase paku paku taberu, meaning roughly to chomp or gobble something up.

Puck-Man
Image: Namco

The iconic yellow design came from the same idea. According to Iwatani, the character’s shape was inspired by a pizza with one slice removed — he looked down at what was left and saw a mouth.

When the game arrived in the United States, the name changed. “Puck-Man” carried an obvious risk: it wouldn’t take much for the “P” to become an “F” on an arcade cabinet, and nobody wanted that. So “Pac-Man” it became. Whether the rename had anything to do with what followed is hard to say, but the game’s rise after that point was significant.

Pac-Man also brought genuine technical innovations. The power pellets that let the player turn the tables on the ghosts became the foundation for what we now think of as “power-ups” — a mechanic that’s everywhere in modern gaming. The short animated cutscenes between stages were also unusual for the time, something players simply hadn’t seen before.

Pac-Man oyunu

The Power of Genderlessness

Pac-Man’s most significant impact on gaming, however, came down to gender. As I mentioned earlier, pre-Pac-Man games were combat-focused and generally aimed at men. The main characters in those games were almost always male. Pac-Man broke that pattern entirely.

The main character had no gender. And instead of shooting, hitting, breaking or fighting — activities typically associated with men — the whole game revolved around eating, something both genders do. That shift changed how people thought about games. In short, Pac-Man showed that women could play games too. And proved it.

Pac-Man MoMA
Image: Museum of Modern Art (MoMA) – New York

Given its place as a milestone in gaming history, Pac-Man was added to the permanent collection of the Museum of Modern Art in New York in 2012.

Celebrating its 40th anniversary in 2020, Pac-Man has secured its place in history as a game that changed the rules — both technically and sociologically.

Sources: Namco, CNN, Grunge, The Guardian


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